– Fix: Pawns not gaining comfort from throne while meditating. This update is the add-on we promised back on March 2. – Fix: Cocoa trees are marked as unlocked for both ‘Tree sowing’ and ‘Cocoa’ research projects. Server and data center service administrators can disable collection of this information via the administrator settings or prevent this information from being shared with us by blocking transmission at the local network level. Manage community-made translations. – Fix: Accidentally referencing MeditationFocusStrength directly in StatWorker_PossibleCompOffsets. – Fix: Able to remove implants on pawns without repercussions. – Fix: Quest lodgers show up on history graph. “Bullet shield” is now “mech low-shield”. — Sculptures are enhanced by nearby sculptures. The player can use them any time, but must restore psyfocus somehow. When meditated to, the anima tree slowly develops anima grass around its base. These are enhanced by nearby torches, campfires, or braziers. This can make the game fall off the rails easily, but is appropriate for someone who wants a pure challenge. – Make pawns count as guilty while in aggro mental state. Shuttles will land there if possible for dropoff and pickup of characters during quests.– Historical quests can now be deleted.– We now calculate the best UI scale when the game is first started.– Reworked royal title inheritance rules so they will avoid designating unknown pawns as heirs.– Add creepy sound to psychic droner and make it a bit quieter.– Optimized research tab.– We no longer show mood thought bubbles for unimportant pawn (e.g. – Fix: Typo in deserter quest description. The automated Steam registration system processes data between SendOwl order records, Steam account data, and its own linking database to allow users to instantly register their game on Steam without allowing fraud. Thanks again to everyone who is playing and offering feedback. — Bullet shield and mortar shield ambience – Fix: Sick pawns falling out of bed because of trying to do meditation for joy. – Shield renaming for clarity and consistency. – Fix: Pawn in cryptosleep requires bedroom. – Major quest – Shuttle defense: An Imperial shuttle has been damaged and needs a place to land. Tuning– Buff toughskin gland, armorskin gland, and stoneskin gland.– Rebalance knee spike, hand talon, elbow blade, venom fangs, and venom talon power and price (mostly increased). For example, you can make a game with lots of enemies, but high yields from crops and mining. – Quests will no longer offer rewards with unreasonably small numbers of items (e.g. We collect information about you when you provide it to us, when you use our Services, and when other sources provide it to us, as further described below. – Fix: Pawn lend initial description and final letter mismatch. – Display meat icon in butchery recipe float menu option. – We now automatically add appropriate bedrolls to caravan. Ludeon Studios is an independent game developer. – Renamed bladelink to persona weapons. This means that you can easily maintain your lower-level psycasters at low levels, but high-level psycasts will need a bit more investment to maintain their power. Ludeon on Facebook. – Changed psychic droner to start off with medium bad strength as baseline and when spawned on sites its determined by points now, same as the ‘raw’ gamecondition. We do reserve the right to disclose personal information when we believe that doing so is reasonably necessary to comply with the law or law enforcement, to prevent fraud or abuse, or to protect Ludeon’s legal rights, property, or the safety of Ludeon, its employees, users, or others. These are all modified by the possibility of adding helpers, different guests with different conditions, and so on.– Quests’ reward value is now always at least 250 silver, no matter how small the quest.– Quest guests can now only be downed or sick if quest points are over 300.– Non-royal guests can now have mood threshold set only if quest points are over 400.– Helpers can no longer generate for 1-star hospitality quests (since these quests have no violent threats).– Reworked how the guest count for quests is generated, taking points into account better, and adjusted the rate to have fewer guests at really low points levels.– Hosting quests can only use 2 or 3 challenge stars above specific points thresholds.– Random quests no longer generate at all under 100 points, and lerp to generating as normal at 200 points.– Tune random quest selection weights for more variation.– You can no longer get quests about fighting mech clusters at unreasonably low points levels.– You can no longer get infestation quests at unreasonably low points levels.