- Fixed an area where you could flip gravity infinitely over a deathpit. – Made the center pipe slightly thicker to prevent thokking and spinning through it. Or sign in with your social account. Head on over to the download page to download it. It is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate their classic design in 3D with robust multiplayer and mod support. CEZ2: - Moved a spring that was in a strange location to a more logical one. It is recommended that you use a Keyboard. this game is based off the doom engie. NAGZ: Do note that as with every major release, we are only giving out a torrent download for the first day. ok why dose it say the engine is custom built? - Fixed a bad midtexture offest. - Tweaked the height of flung emeralds to fix an issue regarding their collision. Knuckles has been updated with lavish new sprites. - Fixed a few menu strings not having backdrops. Sonic Robo Blast 2 is a free 3D Sonic the Hedgehog fan-game built on a heavily modified fork of the Doom Legacy source port of Doom. While you are not required to include them in your download filename, consider doing so as it helps others search for specific mods when in the game's Addons page. Bugs. - Fixed issues with the palette when using Alt-Tab. – Fixed emeralds spawning in walls. - Restored the springs used to propel oneself out of the lava after collecting the emerald token to their former location. Super Sneakers and spin dashing have been dramatically sped up as a result. - Fixed rope stack from not all scrolling properly. A large amount of multiplayer stages have been added. Bugfixes Read on for an overview of the changes in the new version: We use cookies to ensure that we give you the best experience on our website. as well as a plethora of stability improvements and bug fixes. Don't forget to scroll further down and read the rules. Beating the requirement in a category for a stage grants an emblem. Lime Forest Zone: where is psp download??? Techno Hill Zone Act 1 and Castle Eggman Zone Act 2 have been dramatically updated. It is in fact based off the Doom Legacy engine, though it's so heavily modified parts of it barely resemble the original product. When holding back, the character now skids to visually and audibly demonstrate that simply letting go of forward doesn’t slow the player down as much as reversing direction. This is TRUELY the most addicting game on the net. - Fixed some rings that had the wrong offset. This full version has been archived by the uploader because it is out of date and no longer supported. They can also be saved as a guest replay to send to a friend’s copy of the game for them to race against. - Fixed a misplaced ring box. Don't steal content! i watched on youtube do u know this isnt on psp noobs :3. In match and capture the flag modes, players now spawn with basic shields and losing players get free basic shields during the round. – Fixed some rings not having their float flag checked. - Added support for per-level palettes. to create shortcuts to your favorite games! A large amount of multiplayer stages have been added. This is a new installation entirely, so you probably will want to place it in a new folder entirely instead of overwriting your previous installation. – Fixed some cliffs that were set as death pits. For a list of ports, please see the SRB2 Ports List topic on the SRB2 Forums. – Fixed a button not going down all the way. Become one today and start sharing your creations! Mine:Tatsudoshi It doesn’t look quite the same, but it fixes being able to run straight through some of its walls. In any case, this has been removed from the PSP section. We'll have to go throughout 30 levels until we find Dr. Eggman and defeat him. ACZ1: You may have noticed a few posts with a series of numbers at the start of the filename. ლ(ಠ益ಠლ). Super Knuckles as a bonus flashes pink instead of yellow, but this is not available for custom characters. I looked on the google and saw on the forums of the game some people that had it too and they had to update their graphic drives, but mine is already up to date(I'm using onboard video). 206Changelog wrote: General In match and capture the flag modes, players now spawn with basic shields and losing players get free basic shields during the round. This gametype now actually functions well beyond two players. Super forms for characters now glow like they did in Sonic 2 and Sonic 3&K, allowing yellow to be usable once again for match mode. - Removed play sound linedef executors. Scroll down to "SRB2PSP Release". Record Attack, an expanded version of Time Attack, lets players set records in time, score, and rings for each act they’ve accessed in the main game and record a replay of the run. Sign up - Fixed a couple walls in the starting area that didn’t have the NOCLIMB flag. - Fixed columns not having water in them after receding. Multiple characters can now have the same displayed name; no more “Tails2” if you add a custom Tails character. – Fixed the tops of some pulleys being death pits. If your release already exists as a message board post, please link to it somewhere in your release page. its for psp too right?? - Fixed not being able to get Tails’ emblem and restored the FOFs that go over the spike balls in that room. there are many files. The emblem system has been completely revamped, with hidden emblems accessible as all characters. It can be used to create entirely new console commands and thing behaviors in game, allowing a lot more flexibility for mod content without requiring editing SRB2’s source code itself. Has anyone made a Sonic 3D (Saturn) music pack? The old Classic Race gametype has been revamped and renamed to Competition. – Fixed three areas where there was no death pit effect. My Sisters:KatieDahKatGirl. Non-Windows ports of this game are generally work-in-progress and is why they are not uploaded directly to ModDB. A scripting language based on Lua has been added to the engine exclusively for use by mods. I can't catch up on the new mods and wads. If you wish to preserve your game unlocks and control configuration, please backup gamedata.dat and config.cfg prior to installation, and copy them over to the new install. Sonic can now have Tails follow him around through the single player game like he can in Sonic 2 and Sonic 3. - Fixed the conveyor and laser room before the horizontal crushers. The software renderer now features skyboxes, allowing for complex, animated skies by rendering another section of the level as the sky. P.S: From sonic x. Controller support glitchy. - Fixed the glass in the scrolling platform room to be the correct size for the opening. It's fun and all, but it is getting quite dull. - PNG screenshots now include map, level, and location metadata. Whoops, small oversight on my part. This is a great game! – Replaced depreciated air bobbing platforms with the correct bobbing platform. CEZ1: - Brak Eggman’s missiles now aim slightly above the player, rather than at their feet. ERZ2: GFZ1: – Fixed a few hall of mirrors. I'm so excited to see what the next version after this would be like! Any one knows how to fix it? The grenade ring has been completely redesigned, and the infinity ring from older versions has been reintroduced. There have been many versions of SRB2 released over the years, and not all WADs will work with every version. These are the submission prefixes used by the message board for their releases. – Fixed a visual glitch where bits of a third flag were appearing. Emerald Coast Zone: RVZ1: SOC format now supports internal thing names, other enumerations, and basic math. Not a member yet? The collision detection has been improved and can now handle speeds beyond the previous limitations. - Fixed RUNSOC modifying the game if it cannot find the specified file. Levels It also makes Mighty harder to use than Sonic, but still very very good for skilled players who know where the best place to use it is.
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