THANKS! To refresh the script extender logs, you will need to run the game and/or editor again! Or Launcher? And sometimes it's vanishing even though it's equipped. Wearable Lanterns made use of SKSE in oldrim. The information about deleting the storageutil.dll file should be included in the mod description if possible. All rights reserved. I have it working with the MCM menu and everything going. Did the same thing, though as /u/SynthetiXxX312 mentions make sure that's a clean save. You will see the meters whenever you press the “compass” hotkey in iHUD. ^ya, try an older one. For anyone who still has problems with the message box when you start up a save file this other mod fixes it. Shall I try an old version then? share. Won't be able to answer because I am going to sleep, but I'll reply in the morning. Adds a craftable, wearable travel lantern that can be hooked onto your belt, or carried in your hand. The only thing missing is custom profiles (from FISS - never used them anyway). I think this worked for me, I'm no longer receiving the 193 error code on Vortex. How you install this would be as with how you install all your other mods. The recently released Quick Light could be a good alternative for the time being. The solution is to delete your existing .json files in Wearable_Lanterns_4.0.3_Fixed\SKSE\Plugins\WearableLanternsData. The last error code was 193. In the posts for that mod there are instructions, I'll simply to what I did here: have installed SKSE64, Papyrusutil SE and SkyUI SE. I guess I will have to forego Wearable Lanterns completely because it is unusable without this mod. Back when it was ported to the Special Edition, SKSE64 wasn't yet available. Set your HUD in iHUD to “SkyUI HUD ALWAYS On”, and set your meters in Wearable Lanterns to Always On or Contextual. Create Folder hierarchy in wearable lanterns folder for SKSE\Plugins\WearableLanternsData. Thanks a lot friend, but I'm using Quick Light now. “I equipped a lantern and it unequipped something else I wear / I equipped something and it unequipped my lantern. • Couldn't load StorageUtil.dll (Wearable Lanterns). New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Create three empty files called "common.json", "startup_test_file.json", and "profile1.json". Thanks for the help. It works perfectly. I'm experiencing the same issue. level 1. But the lantern is not giving any light anyhow. But it works, sort of. Not auto load, it's automatic plugin sorting. This post is guide to fixing Wearable Lanterns, Frostfall, and Campfire to work with SKSE64. 6 comments. Auto-dropped lit lanterns sometimes (rarely) hang in the air instead of dropping to the ground as intended. You can still use the menu through the shouts section though. The Elder Scrolls IV: Knights of the Nine. :). You'll need a bsa extractor (https://www.nexusmods.com/skyrimspecialedition/mods/974/). This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Not a bright idea, Wearable Lanterns leaves bloat in your saves if you uninstall, and removing the bloat tends to break functionality of Chesko's other mods if they are installed on SE. So tried all old versions. To fix this: Unless you switch profiles, you will only have to configure this once; your meter configuration settings are saved to your Settings Profile automatically. Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/skyrimspecialedition/mods/25372/?tab=description.
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